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Blog Entry #18

posted in Papervision3D

Labyrinth3D Papervision3D and WOWEngine

Badou labyrinth3D as3 This game-project called 'WOW that 's a Labyrinth' is still in dev.
And unfortunately it should be still for a while.
This game use Papervision3D and the latest, but already old release of WOW-Engine found on its SVN.
How does it works ? ...the worst way !
When the project started, I would to modelise walls with a special prefix as 'Wall_' to directly convert it to WPoly. The same way I explain here.
Obviously it didnt work as fine I thought !
So , How do I made it ?
As said before, the worst way, still using prefix in my 3DObjects, but I made a 'fake object' for each cube in a wall, then I get the position to create and place WSphere...
Why you don't use jiglibflash ?
I already have tried it, but at this time, jiglibflash has cube, sphere and planes. I working on a Jpoly class I think they (jiglibflash team) should release their class, better and sooner than me...
Important Mistake :
I should had use BOX2DFLASH rather than 3DPhysics Engine ...

3 comments about this entry

1

posted by : Evgeniy
from : Russia
February 19, 2010, 11:22 am
website :

Hello! Your labyrinth looks very pretty. Please, can You share the sources? I'm trying to create similar labyrinth, but controlled by FLARTollkit. I also failed with jiglib.

2

posted by : Badou
from : badou.biz
February 25, 2010, 2:56 pm
website : http://badou.biz/

@Evgeniy Thank you, but.. You should not use this sources, cause it is an uncomment lab that failed to be dynamic. But I will put the source soon.

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