Skin And Bones in Papervision3D
When I was exploring Papervision3D source folders, I have seen MD2.as , DAE.as , ... , Bones.as, Skin3D.as , and I was sure that will works fine instantanetly.First I have tried to use MD2 formats but I've not yet succeeded to find an adequate exporter. So I have try with a 3D model made , rigged and skinned in my favorite 3D application.
My firsts try was wrong because I tried to import it as Collada. Just changed Collada by DAE resolved the problem.
Joints were automatically converted to Bones3D, and mesh to Skin3D.
I have been able to animate my mesh using all weights params painted in favourite 3D application. I did not yet try to use Limits constraints.
I have just a little trouble when animate, if I rotate several properties of the same Bones3D, It is really hard to come back to the initial position. But I think it is due to the gimbal lock.
So this little Bones and skin Demo shows what you could be able to make when using rigged mesh in Papervision3D.
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